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Discussione: Allucinante!!!

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    Predefinito Allucinante!!!

    Alt!
    Violazione di brevetto!

    La barra di avanzamento è brevettata. Come utenti, siete obbligati a procurarvi, prima dell'esecuzione di software brevettato, una licenza presso i detentori del brevetto. L'ignoranza non è una scusa.

    Attenzione programmatori: dovete garantire ai vostri clienti che, per ogni algoritmo brevettato (come ad esempio la barra di avanzamento) utilizzato dal vostro programma, vi siate procurati una licenza presso i detentori del brevetto.
    Purtoppo questa non è satira!

    Il brevetto in questione ha numero EP0394160. È stato accordato nel 1990 ad una multinazionale nordamericana del software per l'Europa, e sarà valida fino al 2010 (dettagli).

    Questo è uno soltanto dei circa 30000 brevetti software europei che rischiano di essere presto legalizzati.
    Maggiori informazioni
    Entra in <http://geson.openlabs.it/>
    "Che l'uomo si concepisca come una creatura di Dio oppure come una scimmia che ha fatto carriera comporta una netta differenza nell'atteggiamento da tenere verso la realtà; nei due casi si obbedirà a imperativi interiori diversissimi."

    Arnold Gehlen

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    Predefinito

    Comunicato stampa
    brevetti software in Europa? no, grazie

    Il Parlamento Europeo, sollecitato dalla BSA, a settembre valuterà la proposta sulla brevettabilità delle innovazioni software. L'Associazione software libero esprime un parere negativo sulla proposta di direttiva che, con la scusa di armonizzare il sistema brevettuale europeo in materia di software, di fatto sovverte i dettami della Convenzione Europea sui Brevetti, introducendo la brevettabilità del software e dei metodi commerciali.

    Come già dimostrato negli Stati Uniti, il sistema brevettuale, che è stato esteso al software da 20 anni, ha rallentato l'innovazione invece che incoraggiarla, spostando i fondi destinati originariamente a ricerca e sviluppo verso i dipartimenti legali delle grosse multinazionali che si occupano a tempo pieno di costose cause brevettuali (riferimenti). Un tale sistema imporrebbe degli oneri eccessivi per le piccole e medie imprese europee, vero motore dello sviluppo software continentale, e le renderebbe succubi di quelle poche grosse aziende, in maggioranza extraeuropee, che posseggono grandi portafogli di brevetti software.

    Come sostenitori del software libero riteniamo pericolosa tale proposta, perchè introduce ostacoli insormontabili alla creazione di software, sia libero che proprietario, sia se ceduto gratuitamente che dietro pagamento. Inoltre, per le licenze libere, non esiste la possibilità tecnica di gestire il pagamento di eventuali royalty per copia, essendo le copie libere, e spesso neanche di eventuali costose licenze una tantum.

    Ogni autore di software, libero o meno, è esposto al rischio di dover elaborare soluzioni tecniche che non siano coperte da alcun brevetto software, rendendo estremamente complesso ed oneroso il processo di ideazione del software se non del tutto impossibile; spesso infatti il processo di brevettazione del software va a coprire il problema nella sua interezza piuttosto che la soluzione, rendendo impossibile operare nel settore coperto dal brevetto senza violarlo.

    La genericità con cui le idee vengono descritte e brevettate (vedi ad esempio il metodo di ordine con un click di Amazon) richiede pochi sforzi, se si hanno a disposizione abbastanza fondi, per brevettare i metodi più banali. In tal modo l'istituto della brevettazione, nato per stimolare l'innovazione in settori in cui essa costa molto, diventa nel settore del software una lotteria che va a beneficio di poche aziende. Inoltre la banalità dei brevetti concessi impone notevoli sforzi per elaborare qualcosa di alternativo e, soprattutto, richiede la completa conoscenza di quanto già brevettato, ovvero decine di migliaia di brevetti europei già esistenti e depositati, pur se attualmente non legali.

    Maggiori informazioni sui brevetti software alla pagina <http://swpat.ffii.org/>, gestita dalla FFII (Foundation for a Free Information Infrastructure).
    "Che l'uomo si concepisca come una creatura di Dio oppure come una scimmia che ha fatto carriera comporta una netta differenza nell'atteggiamento da tenere verso la realtà; nei due casi si obbedirà a imperativi interiori diversissimi."

    Arnold Gehlen

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    Predefinito

    Ah! Il capitalismo che porta benessere. Ah! I parlamentari omertosi! Ah, i media controllati...

    Alla vaselina.
    "Che l'uomo si concepisca come una creatura di Dio oppure come una scimmia che ha fatto carriera comporta una netta differenza nell'atteggiamento da tenere verso la realtà; nei due casi si obbedirà a imperativi interiori diversissimi."

    Arnold Gehlen

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    Predefinito

    Ma qualcuno qui ha capito la gravità della cosa?
    Se sì, lasciate un messaggio per favore, altrimenti mi deprimo del tutto.

    Ai grati.
    "Che l'uomo si concepisca come una creatura di Dio oppure come una scimmia che ha fatto carriera comporta una netta differenza nell'atteggiamento da tenere verso la realtà; nei due casi si obbedirà a imperativi interiori diversissimi."

    Arnold Gehlen

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    Predefinito

    In Origine Postato da Antonello
    Scusa, ma dove sta il problema? La barra di avanzamanto è inserita in windows xp (preinstallato) oppure fa parte del browser caricato da internet. Mica sono cazzi miei. O sbaglio?
    Significa che ti faranno pagare la barra di avanzamento (così come molti altri algoritmi) e il prezzo del sw si impennerà. Senza contare che anche chi usa linux dovrà rinunciare a tutta una serie di algoritmi oppure pagare i diritti per quelli.

    In pratica questa gente sta brevettando l'alfabeto o la ruota in campo informatico e nessuno dice nulla!

    Ai pirati.
    "Che l'uomo si concepisca come una creatura di Dio oppure come una scimmia che ha fatto carriera comporta una netta differenza nell'atteggiamento da tenere verso la realtà; nei due casi si obbedirà a imperativi interiori diversissimi."

    Arnold Gehlen

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    Predefinito

    Mi sembra una colossale stronzata: come fai a brevettare un "barra di avanzamento"? sarebbe come brevettare, che ne so, il motore a scoppio: ci sono n modi per fare un motore a scoppio ed n modi per scrivere il codice di una barra di avanzamento.
    Non ha il minimo senso, in quanto ci sono n-1 modi per aggirare il brevetto.

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    In Origine Postato da Tahoeman
    Mi sembra una colossale stronzata: come fai a brevettare un "barra di avanzamento"? sarebbe come brevettare, che ne so, il motore a scoppio: ci sono n modi per fare un motore a scoppio ed n modi per scrivere il codice di una barra di avanzamento.
    Non ha il minimo senso, in quanto ci sono n-1 modi per aggirare il brevetto.
    Dipende, mica è stato brevettato l'algoritmo, ma il concetto:

    EP 0394160:
    Dynamic progress marking icon.

    * Data Sheet
    * Application (text)
    * Granted Version (graphics, ocr result)

    Data Sheet

    EC Classification:
    G06F3/023A3 ; G06F9/44W
    IPC Classification:
    G06F9/44 ; G06F9/46
    Priority Number(s):
    US19890325600 19890320
    Application Number:
    EP19900480028 19900220
    Requested Patent:
    [_] EP0394160, A3, B1
    Applicant(s)::
    IBM (US)
    Inventor(s):
    JAASKELAINEN WILLIAM (US)
    Publication date:
    1990-10-24
    Patent Number:
    EP0394160
    Invention:
    Dynamic progress marking icon.

    Application

    * Description
    * Claims

    Description

    Description

    DYNAMIC PROGRESS MARKING ICON
    This invention relates to the data processing field. More
    particularly, this invention is an icon which dynamically marks the
    progress of a monitored computer task. The icon of the invention is
    displayed to the computer user, thereby keeping him informed as to the
    progress of a task without resorting to language sensitive messages.
    Computers have dutifully performed billions of tasks commanded of them
    from computer users worldwide. Many of these tasks were quite simple
    for the computer to perform, and were completed with results displayed
    to the user almost instantaneously. However, some tasks requested by
    users of computers are much more complex, and require a considerable
    amount of processing power and time to complete.
    Some of these complex tasks can take several seconds, minutes, or even
    several hours or days to complete. Even though a computer may be
    working frantically under the covers to satisfy a complex task
    requested by a user, the user quite often is given no indication as to
    what progress, if any, is being made in completing the task. Often
    after a large amount of time has elapsed, a user will erroneously
    conclude that the computer has encountered an error and has "hanged"
    or "gone casters up", and needs to be restarted. This scenario is
    frustrating to a computer user, who feels uninformed as to the
    progress of his requested task. More importantly, valuable computer
    resources are wasted if a computer is erroneously restarted in the
    middle of a complex task just because of poor or non-existent progress
    feedback to the user.
    Attempts to address this problem have so far been quite primitive.
    Some programs display only a number, such as 100 or 10, and count down
    to zero as a task is being processed. Other programs display a
    message, such as "Working on your request" over and over again,
    alternately displaying the message highlighted and non-highlighted.
    Neither of these techniques truly inform the user as to the progress
    of a task - they merely give the user something that changes on the
    screen to look at. Although these techniques may help in discouraging
    a user from restarting a system for awhile, the feedback provided does
    not give a user a warm feeling that progress is really being made on
    his task.
    A better attempt at solving this problem is to repeatedly display a
    truly useful message to the user, such as "Now processing object
    number 12 out of 100", or "This task will complete in 5.05 minutes".
    Unfortunately, these messages need to be translated into several
    different languages when the computer is sold around the world, and
    this requirement can be quite burdensome and yield unpredictable
    results. In addition, these messages can be quite wasteful of space,
    and some languages require more space than other languages to
    communicate the same meaning.
    Summary of the Invention
    It is a principle object of the invention to provide feedback to a
    computer user as to the progress of a task.
    It is another object of the invention to provide feedback to a
    computer user as to the progress of a task in an efficient manner.
    It is another object of the invention to provide feedback to a
    computer user as to the progress of a task in a manner that does not
    require burdensome and unpredictable language translations.
    These and other objects are accomplished by the dynamic progress
    marker icon disclosed herein.
    A dynamic progress marker icon is disclosed that dynamically changes
    to mark the progress of a task. In this manner, the user is kept
    informed of the status of a task being performed without resorting to
    language sensitive messages such as "Now processing object number 12
    of 100". The icon does not require a graphics display to be used and
    therefore can be used on both graphics and non-graphics displays. The
    icon of the prepared embodiment has five rows consisting of four
    percent (%) symbols surrounded by a border. At the beginning of a
    task, a task monitor quantifies the task into substantially equivalent
    task work units. All twenty "%" symbols are present and displayed to
    the user. When the task monitor determines that one task work unit has
    completed, one "%" symbol is replaced in the icon by a replacement
    character, such as a blank or null character. The replacement of one
    "%" symbol each time a task work unit completes continues until all of
    the "%" symbols are replaced, indicating 100% completion of the task.
    The order in which symbols inside the icon are replaced is determined
    by a pattern array which can be modified if desired. The symbols used
    inside the icon and for the border are selected to be available in
    virtually all languages, and can also be modified to meet the needs of
    a particular user.
    Fig. 1 shows a block diagram of the computer system of the invention.
    Figs. 2A-2U show the icon of the preferred embodiment of the invention
    as displayed to a user as a monitored task progresses.
    Figs. 3A-3D show the icons of various alternate embodiments of the
    invention.
    Figs. 4A-4B show the icon matrix and programmable pattern array of the
    invention that determines the order in which the symbols inside the
    icon are replaced.
    Figs. 5-8 show a flow chart of the generation of the dynamic progress
    marking icon of the invention.
    Fig. 1 shows a block diagram of the computer system of the invention.
    Computer system 10 contains processor 11 and display 12. Processor 11
    contains task 13, task monitor 14, and icon generator 15. Icon 20 is
    displayed on display 12.
    Computer system 10 can be any computer system, such as a personal
    computer, a minicomputer, or a mainframe computer. In the preferred
    embodiment, computer system 10 is an IBM System/36 with an attached
    display. Note that processor 11 can be directly connected to display
    12, or connected remotely over communications lines such as telephone
    lines, local area networks, etc. Note also that although only
    processor 11 is shown, more than one processor and/or special purpose
    hardware may be used to perform the function of task 13, task monitor
    14, or icon generator 15.
    Task 13 represents the item of work requested of computer system 10 by
    the computer user. An example of a task would be a request to back up
    a hard disk to magnetic tape. Task monitor 14 quantifies the amount of
    work required to complete task 13, and divides this quantified
    workload into a plurality of substantially equivalent task work units.
    Task monitor 14 then monitors task 13 and sends a message to icon
    generator 15 each time a task work unit has been completed. Responsive
    to receiving the message, icon generator 15 updates icon 20 displayed
    to the user on display 12 by replacing one of the symbols contained in
    icon 20. The operation of computer system 10 will be described in more
    detail in conjunction with the discussion of Figs. 5-8.
    Figs. 2A - 2U shows how icon 20 is displayed to a user as task 13
    progresses. Icon 20 contains a plurality of symbols 21 arranged in
    rows and columns. In the preferred embodiment, symbols 21 are all
    represented by the "percent sign" character (ASCII code 037, EBCDIC
    code 6C) although this can be changed by the user if desired. In
    addition, symbols 21 could be represented by a plurality of different
    characters. Also, the character or characters used to represent
    symbols 21 could be graphics or non-graphics characters. The
    non-graphics character "%" was chosen in the preferred embodiment to
    represent symbols 21 because it could be used on either graphics or
    non-graphics displays. In addition, the "%" character was available in
    substantially all character sets worldwide. Since the "%" character is
    used to represent a percentage of a whole, it was a good choice to
    represent symbols 21.
    Symbols 21 in icon 20 are surrounded by a border made up of horizontal
    border segments 22 and vertical border segments 23. Although icon 20
    can be used without a border at all, a border is used in the preferred
    embodiment to enhance usability. In the preferred embodiment,
    horizontal border segments 22 are represented by the "-" character
    (ASCII code 045, EBCDIC code 60) although this can be changed by the
    user if desired. Another possible character that could be used is the
    "-" character (ASCII code 095, EBCDIC code 6D). In addition,
    horizontal border segments 22 could be represented by a plurality of
    different characters. For example, the corners may be represented by a
    different character than the middle section. Also, the character or
    characters used to represent horizontal border segments 22 could be
    graphics or non-graphics characters. The non-graphics character "-"
    was chosen in the preferred embodiment to represent horizontal border
    segments 22 because it could be used on either graphics or
    non-graphics displays. In addition, the "-" character was available in
    substantially all character sets worldwide.
    Vertical border segments 23 are represented by the ":" character ASCII
    code 058, EBCDIC code 7A) in the preferred embodiment, although this
    can be changed by the user if desired. Other possible character that
    could be used are the "(" character (ASCII code 040, EBCDIC code 4D),
    or the ")" character (ASCII code 041, EBCDIC code 5D). In addition,
    vertical border segments 23 could be represented by a plurality of
    different characters. Also, the character or characters used to
    represent vertical border segments 23 could be graphics or
    non-graphics characters. The non-graphics character ":" was chosen in
    the preferred embodiment to represent vertical border segments 23
    because it could be used on either graphics or non-graphics displays.
    In addition, the ":" character was available in substantially all
    character sets worldwide.
    Fig. 2A shows how icon 20 is displayed to the user when a task has
    just begun. In the preferred embodiment, icon 20 is displayed in the
    lower right hand corner of display 12 (Fig. 1), and remains in the
    same location for the duration of the task. Of course, icon 20 could
    be displayed in a different location of display 12 or move from
    location to location as the task progresses.
    Note that all symbols 21 are represented by the "%" characters in the
    preferred embodiment shown in Fig. 2A. When task monitor 14 indicates
    to icon generator 15 that one task work unit has been completed, icon
    generator 15 replaces one "%" character from icon 20 with a
    replacement character, such as a blank or null character. Fig. 2B
    shows what icon 20 looks like after one task work unit has been
    completed.
    Figs. 2C through 2T, respectively, show how icon 20 is displayed to
    the user after each additional task work unit has been completed. The
    order in which symbols 21 are replaced is determined by a programmable
    pattern array, which is shown in Fig. 4B and will be discussed in more
    detail later.
    Fig. 2U shows how icon 20 is displayed to the user after the last task
    work unit has been completed. Note that all symbols 21 have been
    replaced, and only the border remains. Icon 20 shown in Fig. 2U is
    displayed to the user momentarily to indicate completion of the task,
    and then the border is removed, thereby causing icon 20 to disappear
    from display 12.
    Fig. 3A shows icon 31 of an alternate embodiment of the invention.
    Icon 31 still contains symbols 21, horizontal border segments 22 and
    vertical border segments 23. Note that instead of having symbols 21
    arranged in rows and columns, they are arranged horizontally. The
    preceding discussion relating to icon 20 of Figs. 2A-2U is equally
    applicable to icon 31 shown in Fig. 3A.
    Fig. 3B shows icon 32 of an alternate embodiment of the invention.
    Icon 32 still contains symbols 21, horizontal border segments 22 and
    vertical border segments 23. Note that instead of having symbols 21
    arranged in rows and columns, they are arranged vertically. The
    preceding discussion relating to icon 20 of Figs. 2A-2U is equally
    applicable to icon 32 shown in Fig. 3B.
    Fig. 3C shows icon 33 of an alternate embodiment of the invention.
    Icon 33 still contains symbols 21, horizontal border segment 22 and
    vertical border segment 23. Note that horizontal border segments 22
    are represented by a plurality of characters: the " +& " character
    (ASCII code 218), the "-" character (ASCII code 196), the " +&
    "character (ASCII code 191), the " +& " character (ASCII code 192),
    and the " +& " character (ASCII code 217). Vertical border segments 23
    are represented on the "" character (ASCII code 179). Icon 33 uses
    non-graphics extended ASCII codes available for use by the IBM PC,
    PC/XT, PC/AT, PS/2, and associated compatibles. Icon 33 may be
    preferred over icon 20 in computing environments where the characters
    used to make up the border are available for use.
    Fig. 3D shows icon 34 of an alternate embodiment of the invention.
    Icon 34 still contains symbols 21, horizontal border segments 22 and
    vertical border segments 23. Note that both horizontal border segments
    22 and vertical border segments 23 are made up a single character, a
    "*" (ASCII code 042, EBCDIC code 5C).
    Figs. 4A-4B show the icon matrix and programmable pattern array of the
    invention that determines the order in which symbols 21 inside icon 20
    are replaced. Fig. 4A shows icon matrix 40. Icon matrix 40 is arranged
    in rows and columns corresponding to the rows and columns of icon 20.
    Icon matrix 40 contains a plurality of cells 41. Each cell corresponds
    to a symbol 21 of icon 20. The cell numbers shown in cells 41 indicate
    the relative position of the cell in icon matrix 40.
    Fig. 4B shows programmable pattern array 45. Pattern array 45 contains
    a plurality of array locations 46A-T. Each array location contains the
    cell number of a cell 41 in icon matrix 40. Array location 46A in
    pattern array 45 indicates the cell number for which the first
    corresponding symbol 21 of icon 20 is replaced when the first work
    unit has been completed. For example, the cell number in array
    location 46A is a "four". This indicates that the first symbol to be
    replaced in icon 20 is located in cell number four of icon matrix 40.
    Cell number four is located in the upper right hand corner of icon
    matrix 40. Fig. 2B shows what icon 20 looks like when the symbol
    located in cell number four has been replaced.
    Pattern array 45 contains pointer 47. Pointer 47 indicates the array
    location to be processed next. Pointer 47 is incremented to the next
    array location each time a symbol 21 is replaced from icon 20. Pattern
    array 45 shows that the symbol corresponding to cell number four is
    replaced when pointer 47 is pointing to array location 46A. Then
    pointer 47 is incremented to the next array location 46B. The symbol
    corresponding to cell number three is replaced next, followed by cell
    numbers eight, two, seven, twelve, and so on. The symbol corresponding
    to cell number seventeen is the last symbol to be replaced. Note that
    when icon 20 looks like that shown in Fig. 2A, pointer 47 is pointing
    to array location 46A. Likewise, when icon 20 looks like that shown in
    Fig. 2B, pointer 47 is pointing to array location 46B, and so on,
    until when icon 20 looks like that shown in Fig. 2T, pointer 47 is
    pointing to array location 46T.
    Note that pattern array 45 can be modified as desired to create a
    different order of replacing characters from icon 20 other than that
    indicated in Fig. 4B. Note also that pattern array 45 would be
    modified if icon 31 or icon 32 of Figs. 3A or 3B were used instead of
    icon 20. Although pattern array 45 contains twenty array locations in
    the preferred embodiment, it can be shorter or longer depending on the
    number of symbols 21 contained in the icon.
    Figs. 5-8 show a flow chart of the generation of the dynamic progress
    marking icon of the invention. Processing begins in block 60 of Fig.
    5, where the quantify task work unit subroutine is called to quantify
    a task work unit of task 13. Task monitor 14 (Fig. 1) is responsible
    for performing this quantification.
    The quantify task work unit subroutine of Fig. 6 will now be
    discussed. Task monitor 14 first determines in block 61 if this
    particular task can be quantified by an estimate of time required to
    complete the task. If an estimate of the time required to complete
    this task is ascertainable, either because it is known or can be
    determined, the estimated task completion time is saved in time units,
    such as seconds, in block 62. Block 63 divides the total task
    completion time into a plurality of substantially equal task work
    units. Each task work unit corresponds to one of the symbols 21 of
    icon 20. For example, if task monitor 13 is able to ascertain that
    task 12 will take approximately sixty seconds to complete, block 63
    divides sixty seconds by twenty, the number of symbols of the icon.
    This results in a task work unit of three seconds. Therefore, a symbol
    21 of icon 20 will be erased every three seconds to indicate the
    completion of another task work unit. After block 63 determines the
    duration of a task work unit, control is returned in block 64 to Fig.
    5.
    If block 61 indicates that the estimated time required to complete the
    task is not ascertainable, block 65 looks to see if the number of work
    items in the task is ascertainable. For example, in the IBM System/3x
    and AS/400 environment, a work item is referred to as an object. Other
    definitions of work items could be easily made to fit a particular
    application. If the number of work items is ascertainable, this number
    is saved in block 66. Block 67 divides the number of work items into a
    plurality of substantially equal task work units, similar to the
    function of block 63. Each task work unit corresponds to one of the
    symbols 21 of icon 20. For example, if task monitor 13 is able to
    ascertain that task 12 contains two hundred work items, block 67
    divides two hundred by twenty, the number of symbols of icon 20. This
    results in a task work unit of ten work items. Therefore, a symbol 21
    of icon 20 will be replaced every ten work items to indicate the
    completion of another task work unit.
    If the quantified task work unit is not an integer multiple of work
    items or time units it is rounded up or down to the nearest number of
    work items or time units. The last task work unit covers the remaining
    work items, time units, or fractions thereof.
    Note that in some examples, more than one symbol will be replaced for
    a single work item or time unit. For example, if task 12 contains ten
    work items, block 67 divides ten by twenty which results in a task
    work unit of one-half of a work item. Therefore, two symbols of icon
    20 will be replaced for each work item.
    After block 67 determines the duration of a task work unit, control is
    returned in block 64 to Fig. 5. If block 65 is answered negatively, an
    icon cannot be generated and the program ends in block 68.
    Referring again to Fig. 5, block 51 checks to see if the user wants to
    change the character representing symbols 21, horizontal border 22, or
    vertical border 23 of icon 20, or change pattern array 45. Block 51
    would normally be defaulted to answer no and control would move on to
    block 52. If block 51 is answered affirmatively, the change icon
    subroutine of Fig. 7 is called in block 70. Icon generator 15 (Fig. 1)
    is responsible for the changing the icon defaults if desired by the
    user.
    The change icon subroutine of Fig. 7 will now be discussed. Icon
    generator 15 first asks the user if the "%" character is acceptable
    for symbol 21 in block 69. If not, the user is prompted for a new
    character in block 70. Note that the new character can be either a
    graphics or a non-graphics character.
    Block 71 asks the user if the replacement character of " " (null or
    blank) is acceptable. If not, block 72 prompts the user for a new
    replacement character. Note that if a replacement character of blank
    or null or other non-displayable character is used, the user perceives
    that the symbol has been erased. If the replacement character is
    displayable, an entirely different perception is given to the user.
    For example, if a "*" was the replacement character, a "*" would
    replace a "%" each time a task work unit completed. Fig. 2R, for
    instance, would have three "%" symbols and seventeen "*" characters.
    Block 73 asks the user if the "-" character is acceptable for
    horizontal border 22. If not, the user is prompted for a new character
    in block 74. Note that the new character can be either a graphics or a
    non-graphics character. Block 75 asks the user if the ":" character is
    acceptable for vertical border 23. If not, the user is prompted for a
    new character in block 76. Note again that the new character can be
    either a graphics or a non-graphics character.
    Block 77 asks the user if the default pattern array 45 (indicating the
    order in which symbols 21 are replaced from icon 20) is acceptable. If
    not, the user is prompted for a new pattern array in block 78.
    Flow of control returns to Fig. 5 in block 79. The change icon
    subroutine would get slightly more complex if it was desirable to use
    more than one character for symbol 21 or horizontal border 22 or
    vertical border 23 for the icon, such as icon 33 (Fig. 3C), but this
    modification is well within the scope of those skilled in the art.
    Referring again to Fig. 5, icon generator 15 (Fig. 1) displays icon 20
    to the user on display 12 in block 53. At the beginning of the task,
    icon 20 shown in Fig. 2A is displayed. Block 80 then calls the update
    icon subroutine. Icon generator 15 (Fig. 1) is responsible for
    updating the icon.
    The update icon subroutine of Fig. 8 will now be discussed. Block 81
    sets a counter to be equal to the number of symbols 21 in icon 20, and
    moves pointer 47 to array location 46A in pattern array 45. In the
    preferred embodiment, the counter would be set to twenty. Block 82
    continually checks to see if task monitor 14 has told task generator
    15 that a task work unit has been completed. If so, block 83 checks to
    see if the counter is equal to zero. If the counter is not equal to
    zero, block 84 finds array pointer 47 in pattern array 45 (Fig. 4B)
    and reads the cell number stored in the indicated array location 46.
    Here, pointer 47 is pointing to array location 46A, and cell number
    four is read. Block 85 replaces the symbol contained in cell number
    four with the replacement character. If the replacement character is a
    blank or null or other non-displayable character, the symbol will
    appear to the user to have been erased. Block 86 refreshes display 12,
    thereby displaying to the user the updated icon. Block 87 increments
    array pointer 47 to the next array location 46B. Block 88 decrements
    the counter by one, and the flow of control returns to block 82, where
    the subroutine waits until the next task work unit is done. As each
    task work unit is completed, blocks 83-88 are performed, and icon 20
    as shown in Figs. 2B-2U is generated one by one and displayed to the
    user. When block 83 determines that the counter is zero, indicating
    that the task has been completed and the last symbol 21 has been
    replaced in icon 20, the subroutine returns in block 89 to block 54 of
    Fig. 5, where the border of icon 20 is removed.
    In the situation where more then one symbol is replaced for a single
    work item or time unit, block 82 is repeatedly answered affirmatively
    and blocks 83-88 are performed until the correct number of symbols are
    replaced. For example, if task 12 contains ten work items, a task work
    unit is equal to one half of a work item. Therefore, each time a work
    item is done, task monitor 14 informs icon generator 15 that two task
    work units have been completed. Blocks 82-88 are performed twice,
    thereby replacing two symbols. Block 82 then waits for an indication
    that two more task work units have been completed.
    While this invention has been described with respect to the preferred
    and alternate embodiments, it will be understood by those skilled in
    the art that various changes in detail may be made therein without
    departing from the spirit, scope and teaching of the invention. For
    example, an attribute, such as blinking, underscore or highlight,
    could be used to indicate the next symbol to be replaced from the
    icon. In addition, the icon drawn in Fig. 2U can indicate the
    beginning of a task and symbols can be added to the icon instead of
    erased as the task progresses. This could be done easily by reversing
    the order of the pattern array, defining the symbol as " " (null or
    blank), and defining the replacement character as "%".
    __________________________________________________ _______________

    Data supplied from the esp@cenet database - l2


    Claims

    Claims

    1) In a computer system, a method of dynamically modifying an icon
    having a plurality of symbols, said method comprising the steps of:
    quantifying the amount of work required to complete a task;
    dividing said quantified work into a plurality of substantially
    equivalent task work units, wherein each of said task work units
    corresponds to one of said plurality of symbols in said icon;
    monitoring the progress of said task;
    replacing one of said plurality of symbols with a replacement
    character when one task work unit has been completed; and
    repeating said replacing step as said task progresses until all of
    said plurality of symbols have been replaced, thereby indicating the
    completion of said task.
    2) The method of claim 1, wherein said quantifying step identifies the
    number of work items that need to be processed in order to perform
    said task.
    3) The method of claim 1, wherein said quantifying step identifies the
    estimated amount of time required to perform said task.
    4) The method of any one of claims 1-3, wherein said replacing step
    further comprises the step of:
    checking a pointer in a pattern array, said pointer identifying the
    array location which contains the cell number of the next symbol of
    said icon to be replaced.
    5) The method of claim 4, wherein said replacing step further
    comprises the step of: :
    moving said pointer in said pattern array to the next array location.
    6) The method of any one of claims 1-5, further comprising the step
    of:
    selecting a single character code to be used for all of said plurality
    of symbols.
    7) The method, of any one of claims 1-5, further comprising the step
    of:
    selecting a plurality of character codes to be used for said plurality
    of symbols.
    8) The method of any one of claims 1-5, further comprising the step
    of:
    selecting a single non-graphics character code to be used for all of
    said plurality of symbols.
    9) The method of any one of claims 1-5, further comprising the step
    of:
    selecting a non-displayable character for said replacement character.
    10) The method of any one of claims 1-5 further comprising the step
    of: :
    selecting a displayable character for said replacement character.
    11) The method of any one of claims 1-5, further comprising the step
    of:
    initializing a pattern array to indicate the order in which said
    symbols of said icon are replaced responsive to said replacing step,
    said pattern array having an array location corresponding to each of
    said symbols in said icon and having a pointer to indicate the next
    symbol in said icon to be replaced.
    12) A computer system for efficiently keeping a user informed as to
    the progress of a task, comprising:
    monitor means for monitoring said task;
    an icon displayed to said user; and
    generating means, connected to said monitor means and said icon, for
    generating and dynamically modifying said icon,
    said icon further comprising:
    a plurality of symbols, wherein said plurality of symbols are replaced
    one by one by a replacement character as said task progresses by said
    generating means,
    wherein all of said symbols are replaced when said task is completed.
    13) The computer system of claim 12, wherein said monitor means
    further comprises:
    quantifying means for quantifying the amount of work required to
    complete a task; and
    dividing means for dividing said quantified work into a plurality of
    substantially equivalent task work units, wherein each of said task
    work units corresponds to one of said plurality of symbols
    in said icon.
    14) The computer system of claim 13, wherein said generating means
    further comprises: :
    replacing means for replacing one of said plurality of symbols with
    said replacement character when one task work unit has been completed
    as determined by said monitor means,
    said replacing means repeatedly replacing one of said plurality of
    symbols as said task progresses until all of said plurality of symbols
    have been replacing, thereby indicating the completion of said task.
    15) The computer system of claim 14, wherein said quantifying means
    identifies the number of work items that need to be processed in order
    to perform said task.
    16) The computer system of claim 14, wherein said quantifying means
    identifies the estimated amount of time required to perform said task.
    17) The computer system of any one of claims 12-16, wherein said
    generating means further comprises: :
    a pattern array corresponding to said icon, said pattern array having
    a array location corresponding to each of said symbols in said icon
    and also having a pointer to indicate the next symbol in said icon to
    be replaced by said replacing means.
    18) The computer system of any one of claims 12-17 further comprising:
    initializing means for initializing said pattern array to indicate the
    order in which said symbols of said icon are replaced by said
    replacing means.
    __________________________________________________ _______________

    Data supplied from the esp@cenet database - l2


    Granted Patent

    Claims as Graphics

    * Claims Pg 1
    * Claims Pg 2

    Preso da:
    http://swpat.ffii.org/patents/txt/ep/0394/160/

    Ai dettagli.
    "Che l'uomo si concepisca come una creatura di Dio oppure come una scimmia che ha fatto carriera comporta una netta differenza nell'atteggiamento da tenere verso la realtà; nei due casi si obbedirà a imperativi interiori diversissimi."

    Arnold Gehlen

  8. #8
    Registered User
    Data Registrazione
    03 May 2003
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    Predefinito

    In Origine Postato da Antonello
    Se la barra di avanzamento fa parte di windows o del browser è di fatto già brevettata, essendo parte del copyright dell'intero programma. Almeno così mi verrebbe da credere.
    Non è mica detto. Tu compri un pacchetto sw, ma non è mica detto che il produttore abbia pagato i diritti di tutto quello che ti vende. Per esempio quando compri una macchina non è detto che chi te la produce abbia pagato il brevetto sui tergicristalli.

    Ai chiarificatori.
    "Che l'uomo si concepisca come una creatura di Dio oppure come una scimmia che ha fatto carriera comporta una netta differenza nell'atteggiamento da tenere verso la realtà; nei due casi si obbedirà a imperativi interiori diversissimi."

    Arnold Gehlen

  9. #9
    Vox
    Data Registrazione
    08 Mar 2003
    Località
    Terra del sole e del mare
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    In Origine Postato da ScimmioneNudo
    Significa che ti faranno pagare la barra di avanzamento (così come molti altri algoritmi) e il prezzo del sw si impennerà. Senza contare che anche chi usa linux dovrà rinunciare a tutta una serie di algoritmi oppure pagare i diritti per quelli.

    In pratica questa gente sta brevettando l'alfabeto o la ruota in campo informatico e nessuno dice nulla!

    Ai pirati.
    E se... mandassimo tutto a fan cul... a che servirebbe il brevetto?

    B.

  10. #10
    Altri tempi
    Data Registrazione
    10 Feb 2003
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    In Origine Postato da Tahoeman
    Mi sembra una colossale stronzata: come fai a brevettare un "barra di avanzamento"? sarebbe come brevettare, che ne so, il motore a scoppio: ci sono n modi per fare un motore a scoppio ed n modi per scrivere il codice di una barra di avanzamento.
    Non ha il minimo senso, in quanto ci sono n-1 modi per aggirare il brevetto.
    Non dimentichiamo che si ha a che fare con gente che prettendeva dai Pellerossa l'Atto Notarile comprovante il possesso delle Verdi Praterie e l'albo genealogico delle mandrie di buffali.

 

 
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